The voyages continue for Star Trek: Voyager — Across the Unknown, the new video game that takes Star Trek fans into the deadly Delta Quadrant. Based on the beloved Star Trek: Voyager TV series, which ran from 1995 to 2001, the game launched in February, and challenges players with the same hazards, enemies, and moral quandaries that Captain Kathryn Janeway and her crew faced every week. And now, the universe is expanding even more with a new DLC pack with new crew members, new ships, and new adventures inspired by the show’s best episodes.
Today, publisher Daedalic Entertainment and developer gameXcite released the Expansion Pass and its first DLC, Delta Chronicles, which can be purchased on any platform worldwide for $29.99 USD. Delta Chronicles includes five new side missions based on some of the series’ most exciting episodes, all with options to make different decisions from those taken in the episodes themselves. It will also include two new heroes: Reginald Barclay, who became a fan-favorite on The Next Generation before recurring on Voyager as part of the Starfleet effort to bring the ship home, and Professor Forra Gegen, a scientist from the powerful reptilian Voth species. It will also introduce four new NPC ships, including the classic Ferengi Marauder and the immense Voth City Ship; the former can be recruited as an ally.
Collider Exclusive · Sci-Fi Survival Quiz Which Sci-Fi World Would You Survive? The Matrix · Mad Max · Blade Runner · Dune · Star Wars
Five universes. Five completely different ways the future went wrong — or sideways, or up in flames. Only one of them is the world your instincts were built for. Eight questions will figure out which dystopia, galaxy, or desert wasteland you’d actually make it out of alive.
💊The Matrix
🔥Mad Max
🌧️Blade Runner
🏜️Dune
🚀Star Wars
01
You sense something is deeply wrong with the world around you. What do you do? The first instinct is often the truest one.
02
In a world of scarcity, what resource do you guard most fiercely? What we protect reveals what we believe survival actually requires.
03
What kind of threat keeps you up at night? Fear is useful data — if you’re honest about what you’re actually afraid of.
04
How do you deal with authority you don’t trust? Every dystopia has a power structure. Your approach to it determines everything.
05
Which environment could you actually endure long-term? Survival isn’t just tactical — it’s physical, psychological, and very much about where you are.
06
Who do you want in your corner when things fall apart? The company you keep is the clearest signal of who you actually are.
07
Where do you draw the line — if you draw one at all? Every survivor eventually faces a moment that tests what they’re actually made of.
08
What would actually make survival worth it? Staying alive is one thing. Having a reason to is another.
Your Fate Has Been Calculated You’d Survive In…
Your answers point to the world your instincts were built for. This is the universe your temperament, your survival instincts, and your particular brand of stubbornness were made for.
The Resistance, Zion
The Matrix
You took the red pill a long time ago — probably before anyone offered it to you. You’re a systems thinker who can’t help but notice the seams in things.
You’re drawn to understanding how the system works before figuring out how to break it.
You’d find the Resistance, or it would find you — your instinct for spotting constructed realities is the machines’ worst nightmare.
You function best when you have access to information and the freedom to act on it.
The Matrix built an airtight prison. You’d be the one probing the walls for the door.
The Wasteland
Mad Max
The wasteland doesn’t reward the clever or the well-connected — it rewards those who are hard to kill and harder to break. That’s you.
You don’t need comfort, community, or a cause larger than the next horizon.
You need a vehicle, a clear threat, and enough fuel to outrun it — and you’re good at all three.
You are unsentimental enough to survive that world, and decent enough — just barely — to be something more than another raider.
In the wasteland, that distinction is everything.
Los Angeles, 2049
Blade Runner
You’d survive here because you know how to exist in moral grey areas without losing yourself completely.
You read people accurately, keep your circle small, and ask the questions others prefer not to answer.
In a city where humanity is a legal designation rather than a feeling, you hold onto something that keeps you functional.
You’re not a hero. But you’re not lost, either.
In Blade Runner’s world, that distinction is everything.
Arrakis
Dune
Arrakis is the most hostile environment in the known universe — and you are precisely the kind of person it rewards.
Patience, discipline, and political awareness are your core strengths — and on Arrakis, they’re survival tools.
You understand that the long game matters more than any single victory.
Others come to Dune and are consumed by it. You’d learn its logic and earn its respect.
In time, you wouldn’t just survive Arrakis — you’d begin to reshape it.
A Galaxy Far, Far Away
Star Wars
The galaxy far, far away is vast, loud, and in a constant state of violent political upheaval — and you wouldn’t have it any other way.
You find meaning in being part of something larger than yourself — a cause, a crew, a rebellion.
You’d gravitate toward the Rebellion, or the fringes, or whatever pocket of the galaxy still believes the Empire’s grip can be broken.
You fight — not because you have to, but because standing aside isn’t something you’re capable of.
In Star Wars, that willingness is what makes all the difference.
What Episodes Will Be Added to ‘Star Trek: Voyager — Across the Unknown’ in the Expansion Pass?
“Distant Origin” sees the Voyager crew meet the reptilian Voth, a species that evolved from Earth’s dinosaurs after they were abducted by aliens to the Delta Quadrant millions of years ago; however, the race’s scientific orthodoxy refuses to accept this fact. “The Omega Directive” introduces the Omega particle, an unstable form of matter that could render space travel impossible; Janeway is bound by Starfleet’s Omega Directive to destroy it at all costs. “Cold Fire” introduces Suspiria, the mate of the energy being who transported Voyager to the Delta Quadrant, while “Homestead” has ship morale officer Neelix discover a precarious colony of his species, the Talaxians. And “Inside Man” sees the crew, having finally managed to make contact with the Federation, menaced by a plot by the venal Ferengi to destroy Voyager via a sinister hologram of Reginald Barclay.
Delta Chronicles is only the first DLC pack headed to Across the Unknown. Coming later this summer is a new DLC pack centered around the fan-favorite episode “Equinox.” In that two-parter, Voyager encounters the USS Equinox, another Starfleet ship that was flung to the Delta Quadrant, but chose considerably less ethical methods of getting back home.
The Expansion Pass for Star Trek: Voyager — Across the Unknown is now available for $29.99 USD. Stay tuned to Collider for future updates.
Release Date
January 16, 1995
Network
UPN
Showrunner
Michael Piller, Jeri Taylor, Brannon Braga, Kenneth Biller